This post is the first in two part series of posts on some ideas I have been exploring over the past year in a half through in my Graduate Program. These ideas originate from a project I completed, Multimedia Literacy in the Elementary Language Arts Classroom: A RESOURCE FOR EDUCATORS. So often I hear people talking about educational technology without thinking about the why. This series of posts focus on why I believe we should be moving to teaching not just literacy, but multimedia literacy in schools.
Beyond Traditional Paper & Pencil Literacy
Aligns with Universal Design for Learning Principles
capabilities, students need to be able to choose how they represent their learning. Encourage your students to interact with the text and show what they know in a way that play to their strengths or challenge them to work outside of their comfort zone. Often times students are asked to respond to stories they read or films they watch by writing about it. Offering only a written response as a choice limits how many learners you are engaging and how many will be successful.
Multimedia Literacy in Action
For the past few years, I have been working with Mr. Wiess and his grade 3 classes to help them create a green screen movie to capture their learning from their social studies research on Tunisia, Ukraine and India. Each year they research the traditions and celebrations and compare them with their own traditions and celebrations here in Canada. As a class they write and create scenes, that they then film and put together into one presentation.
This year, Mr. Wiess wanted to try something different from green screening so I suggested offering up more choice this time. Instead of requiring them all to do film a green screen we also gave them the option of using using Tellagami, Book Creator, or Toontastic to show what they know. Students were grouped and given a choice of what country they chose to research and report on. After groups conducted their research they were introduced to the apps and the formats they could choose to represent their learning.
Tellagami allowed students to customise an avatar of a character and voice record a message or type in a message. Backgrounds could be ones the students took, drew, found online or got from the gallery within the app.
Book Creator lets students represent their learning through the writing or telling of a story. Mr. Weiss showed them the new comic book layout in the app and the groups that chose Book Creator made a comic book. Students could use pictures they took, drew or found online. They could write with their fingers, type in text or voice record.
Toontastic is amazing as it has a huge bank of backgrounds, characters and props students can use. They can also import their own photos as backgrounds and they can even take a photo of their own face to impose on a character from the gallery. There is no option to add text to Toontastic so students tell the story through voice recordings.
Green Screen by Do Ink was used by students that wished to act out their scene and film it. Backgrounds imported could again be ones that students drew, took or downloaded online.
What I liked about these apps is that they all gave students lots of options in terms of how they added text and images to the stories. These multimedia formats gave them opportunities to create beyond traditional paper and pencil formats of text. Their text was found in their research notes, storyboards, scripts, acting, voice recordings, animations, illustrations and their culminating video.
See Pt.2 of this post! For more information see my site:
Multimedia Literacy in the Elementary Language Arts Classroom: A RESOURCE FOR EDUCATORS
CAST, Inc. (2015, January 22). UDL guidelines [Digital image]. Retrieved from http://www.udlcenter.org/aboutudl/take_a_tour_udl
Jenkins, H. (2013). Reading in a Participatory Culture: Remixing Moby-Dick in the English Classroom [Kindle DX version]. Retrieved